This design was later abandoned in favour of a non-realistic aesthetic system based on early twentieth century advertising illustrations (Norman Rockwell and Dean Cornwell). Valve originally planned for the game to have a realistic visual design, and had given it the subtitle "Brotherhood of Arms." A screenshot released in 2004 shows what the game might have looked like: Can "sap" Engineer's buildings to quickly destroy them.įrom left to right Medic, Heavy Weapons Guy, Scout, Engineer, Sniper, Demoman, Soldier, Spy, and Pyro.
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